#pragma once


#include "targetver.h"
#include <stdlib.h>
#include <stdio.h>
#include <tchar.h>

#include "GL/glut.h"
#include "GL/freeglut.h"

#include <math.h>

GLbyte *gltLoadTGA(const char *szFileName, GLint *iWidth, GLint *iHeight, GLint *iComponents, GLenum *eFormat);

struct TextureInfo
{
	GLint iWidth, iHeight, iComponents;
	GLenum eFormat;

	GLuint texture;
};